The controls are reasonable, but take some getting used to, while the graphics are atmospheric and detailed on the one hand, but seem strangely unoptimized on the other. The mix of RTS and turn-based strategy works well and provides a nice change of pace. The two campaigns offer many hours of gameplay and they feel fresh and exciting. With Company of Heroes 3, Relic Entertainment proves that the series is not dead yet. On the other hand, the audio is quite excellent, with some heavy explosions and good voices from your units as you move them around. If you go from Resolution to Performance, the graphics take a clear visual hit, so you should ask yourself if you need 60fps in a game of this type. I'm a little surprised that a game with such relatively simple graphics isn't optimized to run in 4K at 60fps. Company of Heroes 3 offers two graphics settings: Performance (1080p at 60fps) and Resolution (4K at 30fps). The strategic map, however, is somewhat simple and not very pretty. It can all be smashed beyond recognition when, for example, a couple of enemy tanks bump into each other in the narrow streets. Italy is a beautiful place and the villages are filled with beautiful and detailed houses and other structures. The graphics in Company of Heroes 3 are an odd mix. But it works okay and you have to realize that the control with a controller in a game of this type will never be as good as with a mouse and keyboard. However, the developers have created a reasonable control scheme that works okay with a controller, but it takes a bit of getting used to and in hectic situations can be a bit too fiddly to work with. Games of this type work best with a keyboard and mouse, and the same is the case with Company of Heroes 3. I think it's clear that the focus has been on the two campaigns, as neither Skirmish nor the multiplayer section offer much in the way of new features, but they both work as they should. Then there is competitive multiplayer and co-op for up to 8 players, where you can play as US Forces, British Forces, but also as Wehrmacht and Deutsches Afrikakorps. In addition to the two campaigns, you can also play Skirmish, where you can choose either the Victory Point or Annihilation mode fighting against computer-controlled units and with different rulesets that you define yourself. But it's great to be able to control tank units through the desert. This campaign feels more open, as it takes place in the desert and is not quite as tactical as moving through the narrow streets of Italian villages. There are eight missions that take you to the other side of the war as you take control of the DAK (Deutsches Afrikakorps) tank units in the African desert under the command of top strategist Rommel. The game's second campaign is called North African Operation and this campaign is somewhat smaller than the Italian one. For a not-so-hardcore RTS player like me, this is a pretty good option that I think hardcore RTS players won't like, but luckily you can choose not to use it. So if you get a little stressed in the heat of battle, you can always use this option to calmly think of your next move, give your orders and then restart the game. This means that you can pause the game and while it is paused, you can issue a series of orders to your troops, which are then queued and when you resume the game, these orders are executed at the same time. It's worth mentioning a very useful feature called Tactical Pause. Here you have to establish your command center, support structures and forward bases, move companies around, give your soldiers orders to move, attack or plant mines and the like. At this point, the game becomes a traditional RTS where you participate in a very specific battle. Much like a turn-based role-playing game, the game changes character when you enter battle.
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